Page 28 - ELG2205 May Issue 480
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TEACHERS’ TIPS                   .


        Language learning blocks





        Teachers are using online games to engage students. Gerald

        Nikolai Smith finds out how


























                                                                                                                  PHOTO BY SHUTTERSTOCK









          t is a truth universally  acknowledged that   eyes light up. They’ll be eager to share their   companies, Minecraft-Ed seeks to get students
          a classroom of young learners in possession   experiences with you.   motivated and immersed through video games.
          of a good (or poor) vocabulary, must be in   Video games can be stressful too, especially   “I’m not a gamer. In fact, before I designed
       Iwant of a game.                     competitive ones like Call of Duty or FIFA.   these courses, I’d never played Minecraft,” says
          Jane Austin aside, I believe the importance   However, not all games are created equal   Athay. However, during her years of teaching
        of games in the classroom cannot be   when it comes to education. Creative   online with various companies such as Whales
        understated. A good game makes reinforcing   simulation games such as Roblox or Minecraft   English,  her students,  particularly the boys,
        vocabulary and grammar relatively painless,   are particularly well-suited to a classroom.   consistently brought up Minecraft in free talk.
        but more crucially, it means the students have   Imagine you’re  in a world made  up of    “What I ended  up doing in the classes,
        fun, something which  is essential for a  good   4 x 4 blocks. You explore, find caves, craft   because they struggled with  attention  and
        English language classroom.                                             with engaging with the material, is I would
            As the Covid pandemic pushed many      This is the goal: to marry   try and relate everything to Minecraft.” It
        students into e-learning, games have saved                              seemed  Athay had found the magic key  for
        many of my classes from the tyranny of reading   the imaginative        her students.
        PPTs or watching long-winded YouTube   motivating fun of video           Athay, along with her business  partner,
        videos. However, as we moved online, ELT                                developed two  courses with  three levels:
        has  underutilised  one  type  of  game which   games with content-based   beginner, intermediate  and advanced.  One
        could mesh perfectly with the e-classroom:                              course,  a literature  one reading  books called
        video games.                            language learning               Diary of a Minecraft Zombie and another more
          I’m  not just  saying  this  to vindicate  my                         experimental course named Hands On, Minds
        own childhood obsession (although it’s a   armour and weapons, raise cows and sheep,   On. Hands On, Minds On starts out  with
        bonus).  Psychologists  have  long  known the   and dig to the middle of the Earth. Oh, and   a PowerPoint going over useful  vocabulary
        connection to fun, learning and creativity.   you’re learning about bees and pollination in   and concepts, then both  the student(s) and
        Neurologist Dr Judy Willis points out in a   English while you do this.  teacher start up Minecraft and practice what
        2007 paper that, “Brain research tells us that   This  is  the  goal of Minecraft-Ed  Ltd  (not   they’ve learned.
        when the fun stops, learning often stops too”.   affiliated with Cambridge English’s Adventures   The students (or at least their avatars) get
        In that same paper, she advises teachers to   in English Minecraft), to marry the imaginative   to move around solving puzzles and read what
        make the material relevant and to promote a   motivating fun of video  games with the    NPC’s (non-player characters) have to say
        stress-free environment.            tried and tested  concepts of content-based   about the topic.
          Many, if not most, young students know   language learning.            Often, they’ll need to use what they learn
        and play video games daily. Mention games   “It’s child-driven  learning” says Tracey   in the first part  of the class in the second
        like Roblox, Minecraft and Fortnite to a   Athay, director and co-founder of Minecraft-  one. “Maybe once they’ve learned about the
        school-age student and you will see their   Ed  Ltd.  As  one of the newest  edtech  ELT   importance  of pollination,  they might build
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